CreaRE24: 11th International Workshop on Creativity in Requirements Engineering at REFSQ`24 Winterthur, Switzerland, April 8-11, 2024 |
Conference website | https://creare.iese.de |
Submission link | https://easychair.org/conferences/?conf=creare24 |
Submission deadline | February 16, 2024 |
Where do great requirements come from? Technological advancements in the form of amazing new software features, disruptive innovations, emerging new fields such as the Internet of Things and smart ecosystems, and radical enhancements to existing software all rely on one thing: innovative ideas that reinvent the work context, process or experience.
Creativity is needed to identify delighter requirements, which make aspects of the new system a real positive surprise. Methods such as Design Thinking employ creativity to develop new innovative products and innovate improvements on existing products. With the progress of Artificial Intelligence (AI), innovative ways of the team of AI and humans can create new ideas jointly. The CreaRE workshop provides a platform for introducing, discussing and elaborating on ways to be creative for RE.
Many practical questions are still open, especially concerning the applicability and reliability of these techniques in different contexts or the completeness and post-processing of the requirements resulting from a creativity session. Different software applications domains may require creativity techniques to be applied differently. Meanwhile, the field of creativity techniques itself is also changing as tool support and trends like AI and multimedia use with creativity techniques, ubiquitous computing, and online participation demand different approaches, which provides new opportunities for involving creativity in RE but also introduces new challenges.
The purpose of the CreaRE workshop is to provide a forum for the exchange of ideas, experiences and research results. The participants will learn from the speakers and from each other, and will possibly gain hands-on experiences in applying creativity techniques themselves. Therefore, we are not only inviting research paper submissions but also of interactive sessions.
Submission Guidelines
We invite for the submission of three types of papers: position papers, full papers, and proposals for interactive sessions. Every type should treat a topic from the workshop themes. All papers must be original and not simultaneously submitted to another journal or conference. The following paper categories are welcome:
- Proposal for an interactive session (1–3 pages): Proposal for an interactive session such as a game, method demonstration, role playing, or mini-tutorial of 20–30 minutes which can be executed at the workshop, including the participation of up to 20 persons.
- Position paper (3–6 pages): Short paper, stating the position of the author(s) on any of the workshop topics. For example, a position paper could describe an experiment or a case study in industry. A position paper will be evaluated on its potential for generating discussion, on practical relevance and on the originality of the positions stated. A position paper can be used also to describe emerging ideas on how creativity should be performed, in which case it will be evaluated based on its relevance, originality and sound argumentation.
- Full paper (8–10 pages): Full paper evaluating an experience (in industry) or describing the results of a research effort. A full paper will be evaluated for innovativeness of the proposed ideas and for technical soundness.
Workshop Topics
Workshop topics include, but are not restricted to:
- The cooperation of humans and Artificial Intelligence in being creative in RE
- Analyzing how distributed online collaboration has advanced creativity in doing RE, for example through changes in our communication, collaboration, co-creation, and tool use
- The application of known, new or adapted creativity techniques in RE activities
- Creative use of techniques originally designed for other purposes, but now applied as RE techniques, and/or creativity enhancers, especially for requirements elicitation
- Promoting stakeholder participation in RE activities through creativity techniques
- Using the creativity of the crowd
- Gamification and creativity for RE
- Using creativity techniques to measure and enhance user experience
- Tool support for creativity enhancement
- Context dependency of creativity and creativity techniques
- Experiences with and considerations about creativity techniques in RE in industry
- RE techniques that enable or support creativity
Committees
Program Committee
- tba
Organizing committee
- Maya Daneva, University of Twente
- Andrea Herrmann, Feruniversität Hagen
- Patrick Mennig, Fraunhofer IESE
- Kurt Schneider, Leibniz Universität Hannover
Contact
All questions about submissions should be emailed to Andrea Herrmann (AndreaHerrmann3@gmx.de).