GALA 2023: Games and Learning Alliance 2023 TU Dublin Dublin, Ireland, November 29-December 1, 2023 |
Conference website | https://conf.seriousgamessociety.org/ |
Submission link | https://easychair.org/conferences/?conf=gala2023 |
Abstract registration deadline | July 3, 2023 |
Submission deadline | July 3, 2023 |
GALA 2023 is the 12nd Games and Learning Alliance Conference. It is an international conference organized by the Serious Games Society in collaboration with the Technological University Dublin (Faculty of Computer Science and Digital Media). The conference will take place in Dublin (Ireland) from 29th November to 1st December. The objective of the conference is to provide an international forum for the dissemination and exchange of scientific information on theoretical, generic, and applied areas of serious games. We are seeking original contributions that advance the state of art of serious game research field. With serious games, we also refer to other gameful approaches such as game-based learning and gamification. Experimental studies are strongly encouraged. We welcome papers for the following tracks: Educational Science, Technology, Serious Games Design, Application, Industry, and Cognitive Science tracks
List of Topics
Educational Science track
- Educational effectiveness of Serious Games (SGs)
- Methodologies of studying educational effectiveness of SGs
- Educational theories and their application in the field of serious games
- Pedagogical approaches and teachers role in SGs
- SGs in learning assessment
- SGs as an educational research tools
- Learning by making games
- SGs enhancing literacy and numeracy skills
- SGs enhancing higher-order thinking
- SGs for business applications from innovation to cultural change and strategic decision making
Technology track
- Human-computer interaction for SGs (hardware, software)
- Extended reality (XR): augmented reality, mixed reality, virtual reality
- Modelling and simulation
- Learner performance modelling, assessment (stealth, formative, summative) and feedback
- Learning analytics
- Adaptivity and personalisation in SGs
- Artificial intelligence and machine learning for SGs
- Big data for SGs
- Tools and applications for neuro-scientific game research
- Computing architectures for SGs
- Immersive and multimedia experiences
- Computer graphics and visual effects
- Emotions and affective interaction
- Interactive narrative and digital storytelling
- Smart toys for learning
- Efficient development tools
- Support for development of gamified solutions
- Security and privacy in SGs
Serious games design track
- Design and implementation of SGs mechanics (e.g., score, rewards, achievements, and related interfaces)
- Mapping educational goals, outcomes and principles into serious game mechanics
- Research methods for SGs and playing experience evaluation
- Inclusive design and accessibility issues
- Emotional design in serious games
- Evidence-based developement of serious games
- Ubiquitous/pervasive gaming
- Balancing in games (e.g., realism, engagement, learning, and entertainment)
- Collaboration and cooperation aspects
- Design for behavioural change
Application track
- Case studies on developing/deploying SGs and gamified systems in application domains such as business, strategic and tactical decision-making for crisis and conflict management, management, entrepreneurship, environment, cultural heritage, health, fitness, sport, smart buildings, humanities, engineering, manufacturing, security, safety, ethics, emergency response and pandemic, etc.
- User studies applying SGs in training (e.g., professional, corporate and executive training, skill development and other workforce programs)
- User studies applying serious games in the above domains, studying effectiveness of the games
- Understanding how, when, with whom, for what to use SGs
- Human factors in SGs
- Identifying boundary conditions for using SGs
- Evaluation of impact, longitudinal studies
- Assessing personal abilities through SGs
- Usability studies
- SGs for behavioural change
Industrial track
- Distribution models
- Game analytics
- Serious games studies
- Models for serious games
- Monetization models & strategies
- Pervasive and mobile gaming
- Gamification
- Products supporting serious games development and deployment
Cognitive Science track
- Cognitive processing in SGs
- SGs for cognitive disorders
- Cognitive architecture in SGs design and development
- Neuroscience in SGs
Submission Guidelines
All papers must present original and unpublished work, which is not currently under review elsewhere. Authors should consult Springer’s authors’ instructions and use their LNCS proceedings templates, either for LaTeX, Word, or Overleaf, for the preparation of their papers. Springer encourages authors to include their ORCIDs in their papers. In addition, the corresponding author of each paper, acting on behalf of all of the authors of that paper, must complete and sign a Consent-to-Publish form.
Papers have to be submitted through the Easychair system. Submit your paper here.
Submission will be peer-reviewed and authors will be notified about the acceptance, either in the form of a full paper or a poster. The maximum length of camera-ready full papers is 10 pages. The best papers, which are not accepted as full papers (presented in full paper sessions) will be selected for a poster session (short paper). The maximum length for a camera-ready short paper (poster) is 6 pages. Both full papers and short papers will be included in the proceedings.
At least one author of an accepted paper or poster is required to register for the full conference (regular or student rate).
Accepted full papers and short papers (posters) will be included in the conference proceedings published on Springer Lecture Notes in Computer Science (LNCS).
A dedicated special issue with an upgraded version of the best papers of the conference will be published in The International Journal of Serious Games.
Committees
General Chair
- Pierpaolo Dondio – Technological University Dublin, Ireland
Program Chairs
- Mariana Rocha – Technological University Dublin, Ireland
- Francesca de Rosa – Center for Advanced Pathogen Threat Response and Simulation
- Attracta Brennan – University of Galway, Ireland
- Antti Koskinen – Tampere University, Finland
- Avo Schoembohm – Hochschule für Wirtschaft und Recht Berlin, Germany
Keynotes Chair
- Ciaran O’Leary – Technological University Dublin, Ireland
Competition Chairs
- Vanissa Wanick – University of Southampton, United Kingdom
- Kristina Risley – University of Southampton, United Kingdom
Exhibition Chair
- Brian Duggan – Technological University Dublin
Administrative & Financial Chair
- Francesco Bellotti – University of Genoa, Italy
Communication and Local Chair
- Ciaran O’Leary – Technological University Dublin (TU Dublin)
Program Committee
- Matthias Teine – University Paderborn, Germany
- René Röpke – RWTH Aachen University, The Netherlands
- Lahcen Oubahssi – LIUM – Le Mans Université, France
- Nour El Mawas – Université de Lille, France
- Giuseppe Città – Consiglio Nazionale delle Ricerche (CNR), Italy
- Sam Redfern – University of Galway, Ireland
- Francesco Zanichelli – University of Parma, Italy
- Rob Nadolski – Open University of the Netherlands
- Ciaran O’Leary – Technological University Dublin, Ireland
- Heinrich Söbke – Bauhaus-Universität Weimar, Germany
- Manuel Ninaus – TU Graz, Austria
- Iza Marfisi-Schottman – LUNAM Université, Université du Maine, Le Mans, France
- Pierre Laforcade – LIUM – Le Mans Université, France
- Dirk Ifenthaler – Universität Mannheim, Germany
- Rafael Bidarra – Delft University of Technology, The Netherlands
- Chiara Catalano – CNR, Italy
- Maira Amaral – Technological University Dublin, Ireland
- Maria Popescu – Carol I National Defence University, Bucharest, Romania
- Marius Preda – Institut Mines Telecom, France
- Kostas Karpouzis – Panteion University of Social and Political Sciences, Athens, Greece
- Manuel Gentile – National Research Council of Italy
- Angel Torres-Toukoumidis – Universidad Politecnica Salesiana, Ecuador
- Elena Camossi – NATO Science and Technology Organization, CMRE, Italy
- Simon Hoermann – University of Canterbury, New Zealand
- Michael Kickmeier – Rust Graz University of Technology, Austria
- Ludovic Hamon – Univérsité of Maine, USA
- Michela Mortara CNR, Italy
- Luca Botturi – SUPSI-DFA, Svizzera
- Elena Novak – Kent State University, USA
- George Kritikos – EPS
- Georgios Fesakis – University of the Aegean, Greece
- Riccardo Berta – University of Genova, Italy
- Ann Yunjo – University of North Texas, USA
- Stelios Xinogalos, University of Macedonia, Thessaloniki, Greece
- André Almo – Technological University Dublin, Ireland
- Thierry Nabeth – P-Val Conseil, France
- Marco Temperini – Sapienza University of Rome, Italy
- Bryan Duggan – TU Dublin, Ireland
- Samuli Laato – University of Turku, Finland
- Alessandra Tesei – NATO CMRE, Italy
- Mathieu Murat – LIP6, Sorbonne University, France
- Jake McMullen – University of Turku, Finland
- Margarida Romero – Université de Nice Sophia Antipolis, France
- Kevin Korner – Eberhard Karls Universität Tübingen, Germany
- Timothy Gallagher – Utrecht University, The Netherlands
- Maria B. Carvalho – Tilburg University, The Netherlands
- Vlasios Ksapakis – University of the Aegean, Greece
- Carolina Islas Sedano – Obium Oy, Finland
- Sari Merilampi – Satakunta University of Applied Sciences, Finland
- Michael Saiger – University of York and Queen Mary University, London , UK
- Jannicke Baalsrud Hauge – KTH Royal Institute of Technology, Sweden
- Yoones Sekhavat – Tabriz Art University, Iran
- Sinead Impey – Trinity College Dublin, Ireland
- Varvana Garneli – Ionian University, Greece
- Vipin Verna – Arizona State University, USA
- Matheus Cezarotto – New Mexico State University, USA
- Luca Lazzaroni – University of Genova, Italy
- Phuong Bui – University of Turku, Finland
- Rikka Aurava – University of Tampere, Finland
- Ioanna Andreea Stefan – Advanced Technology Systems, Romania
- George Leopuras – University of Peloponnese, Greece
- Ramesh Gorantla – Arizona State University, USA
- Toby Best – Queen Mary University, UK
- Dominique Jaccard – University of Applied Science, Western Switzerland
- Stefanie Vanbecelaere – KU Leuven, Belgium
Venue
The conference will be held in Dublin, Ireland, at Technological University Dublin campus in Aungier Street.
Contact
All questions about submissions should be emailed to:
Pierpaolo Dondio (pierpaolo.dondio@tudublin.ie)
Mariana Rocha (mariana.rocha@tudublin.ie)