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MIS4TEL'26: 16th International Conference on Methodologies and Intelligent Systems for Technology Enhanced Learning University of Naples Federico II Naples, Italy, October 21-23, 2026 |
SCOPE
Exploring Methodological Frontiers in Technology-Enhanced Learning
In an era marked by the dynamic synergy of education and technology, the MIS4TEL conference stands as a beacon, illuminating the path toward transformative methodologies in technology-enhanced learning (TEL). As we embark on the 16th edition of this influential gathering, scheduled to unfold at the venerable Naples (Italy) in October 2026, we extend a cordial invitation to researchers, designers, and domain experts to contribute their insights to the evolving narrative at the nexus of education and technology.
Under the captivating ambiance of the University of Naples Federico II , MIS4TEL 2026 aspires to transcend the conventional conference framework. This edition seeks to be a holistic exploration of the intricate interplay between education and technology, emphasizing a methodological lens that paves the way for innovative approaches in TEL.
info@mis4tel-conference.net
TOPICS
Join us at MIS4TEL 2026 as we collectively contribute to a methodological discourse that is instrumental in shaping the future of learning. This edition places a special emphasis on the integration of Digital Technologies in the Classroom and explores the transformative power of AI in Education. Together, let’s pioneer new methodologies that elevate the landscape of technology-enhanced learning. Submit your research papers, workshop proposals, and innovative methodology showcases to be a part of this groundbreaking exploration!
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Artificial Intelligence (AI) in Education
- Adaptive Learning Systems: AI-driven systems that tailor educational content to the individual needs and progress of each learner.
- Intelligent Tutoring Systems: AI-based tutors that provide personalized feedback and guidance to students.
- Generative AI: Generative AI solutions to support education.
Gamification and Game-Based Learning
- Use of Serious Games: Applying game mechanics to non-game contexts for educational purposes.
- Gamified Learning Platforms: Integrating game elements to motivate and engage learners.
Learning Analytics
- Data-Driven Insights: Analyzing large datasets to gain insights into student performance, engagement, and learning patterns.
- Predictive Analytics: Forecasting student outcomes and identifying areas for intervention.
Collaborative Learning Platforms
- Social Learning Networks: Facilitating collaborative learning experiences through online communities.
- Online Group Projects and Collaboration Tools: Platforms supporting teamwork and project-based learning.
Cybersecurity in EdTech
- Securing Learning Platforms: Addressing the increasing importance of data security and privacy in educational technology.
- Ethical Use of Technology in Education: Using technology to handle real-life situations from an ethical standpoint, like cyber-bullying and copyright issues.
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Immersive Learning Technologies
- Virtual Reality (VR) and Augmented Reality (AR): Creating immersive learning experiences for enhanced engagement and understanding.
- Mixed Reality (MR): Combining physical and digital elements to create interactive learning environments.
Mobile Learning (M-Learning)
- Mobile Apps for Learning: Leveraging the ubiquity of smartphones and tablets for anytime, anywhere learning.
- Responsive Design: Ensuring educational content is accessible and optimized for various devices.
Blockchain in Education
- Credential Verification: Using blockchain for secure and transparent verification of educational credentials.
- Smart Contracts for Learning Agreements: Automating and ensuring the integrity of learning agreements.
Accessibility and Inclusivity
- Universal Design for Learning (UDL): Designing educational materials and activities to be accessible to all students.
- Assistive Technologies: Integrating tools to support learners with diverse special educational needs.
Digital Literacy and Citizenship
- Promoting responsible and ethical use of technology among students.
- Addressing Bias in AI: Ensuring fairness and equity in AI-driven educational tools.
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PLENARY SPEAKERS
Christian Bettstetter, University of Klagenfurt and Lakeside Labs (Austria)
SPECIAL ISSUES
Authors of selected papers from PAAMS will be invited to submitan extended and improved version to special issue in different journals.
To be updated
PUBLICATION
Accepted papers will be included in MIS4TEL Proceedings. At least one of the authors will be required to register and attend the symposium to present the paper in order to include the paper in the conference proceedings.
IMPORTANT DATES
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Deadline: 17th April, 2026
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Workshop deadline: 17th April, 2026
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Notification of acceptance: 19th June, 2026
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Camera-Ready papers: 15th July, 2026
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Conference Celebration: 21st-23rd October, 2026
ORGANIZING COMMITTEE
University of Naples Federico II (Italy)
SCIENTIFIC ORGANIZERS
University of Aveiro (Portugal)
University of Minho (Portugal)
Linnaeus University (Sweden)
University of Greenwich (United Kingdom)
University of Salamanca (Spain)
University of L'Aquila (Italy)
Free University of Bozen-Bolzano (Italy)
Sapienza University of Rome (Italy)
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