MIG 2026: Motion, Interaction and Games 2026 Clemson University Inovation Campus Charleston, SC, United States, December 11-13, 2026 |
| Conference web page | https://mig.siggraph.org/2026/ |
| Submission link | https://easychair.org/conferences/?conf=mig2026 |
| Submission deadline | August 7, 2026 |
We are pleased to announce the Call for Papers for the 19th Annual ACM SIGGRAPH Conference on Motion, Interaction and Games (MIG 2026), which will take place at Clemson University (Charleston Innovation Campus) in Charleston, South Carolina.
https://mig.siggraph.org/2026
MIG brings together researchers and practitioners from interactive systems, animation, games, virtual and augmented reality, human-computer interaction, and related fields to share their latest research, exchange ideas, and foster new collaborations. The conference serves as a premier forum for presenting advances at the intersection of motion, interaction, and games.
MIG 2026 will feature technical paper presentations, posters, keynote talks by distinguished speakers from academia and industry, and opportunities for discussion and networking within the community.
We invite researchers to submit original contributions on a broad range of topics related to motion, interaction, and games. We look forward to receiving your submissions and welcoming you to Charleston for an exciting and engaging conference.
Important Dates
| Milestone | Date |
|---|---|
| Paper Submission Window Opens | 25 July 2026 |
| Paper Submission Deadline | 7 August 2026 |
| Acceptance Notification | 24 September 2026 |
| Camera-Ready Submission Deadline | 8 October 2026 |
Submission Guidelines
All papers must be original and not simultaneously submitted to another journal or conference. The following paper categories are welcome.
Full papers describing original research contributions, novel methods, systems, algorithms, evaluations, theoretical advances, or significant applications related to computer animation, interactive techniques, games, virtual environments, and immersive technologies.
Posters describing work in progress, preliminary research results, novel ideas, emerging directions, datasets, software tools, interactive systems, demonstrations, industry case studies, or late-breaking developments within the conference topics.
Topics include, but are not limited to, the following areas:
- Animation systems and techniques
- Character motion and control
- Motion capture, synthesis, and editing
- Physics-based animation
- Human-computer interaction for games
- Interactive simulation and virtual environments
- Player modeling and game analytics
- Machine learning for animation and interaction
- Robotics, embodied agents, and avatars
- Virtual, augmented, extended, and mixed reality (VR/AR/XR/MR)
- Digital humans and crowd simulation
- Procedural content generation
- Intelligent agents and non-player characters
- Game AI and computational intelligence
- User experience and player engagement
- Serious games and gamification
- Haptics and multimodal interaction
- Collaborative and social virtual environments
- Visualization for animation and interactive systems
- Generative AI for animation, games, and immersive experiences
- Applications in education, training, healthcare, and entertainment
Committees
Program Committee (program2026@mig.siggraph.org)
- Minchen Li , CMU
- Yin Yang, University of Utah
Organizing Committee (generalchairs2026@mig.siggraph.org)
- Joseph T. Kider Jr., Clemson University
- Eric K. Patterson, Clemson University
Poster Committee (posters2026@mig.siggraph.org)
- Matias Volonte, Clemson University
Contact
All questions about submissions should be emailed to mig2026@mig.siggraph.org
