SENSE-XR 2026: The Feeling of Virtual: XR, Haptics, and 3D Graphics 2nd Edition Bari, Italy, October 5-9, 2026 |
| Conference web page | https://sites.google.com/unisa.it/sense-xr-26/ |
| Submission link | https://easychair.org/conferences/?conf=sensexr2026 |
| Abstract registration deadline | July 5, 2026 |
| Submission deadline | July 5, 2026 |
The workshop investigates how multisensory interfaces, with particular emphasis on haptic feedback and embodied human experience, are reshaping the design, evaluation, and deployment of Extended Reality (XR) systems across entertainment, education, industrial training, and healthcare.
As XR hardware approaches mainstream adoption the research frontier has decisively shifted from rendering fidelity toward the perceptual quality and coherence of immersive, multisensory experience. Haptic actuation technologies, pseudo-haptic rendering, spatial audio, and adaptive interaction paradigms are now central to achieving presence, agency, and social co-presence in virtual and mixed environments. Yet the mechanisms by which these sensory modalities combine, reinforce, and occasionally conflict with one another remain among the most compelling open problems in the field.
SENSE-XR 26 brings this research agenda to the ISMAR community, fostering a uniquely productive dialogue between the haptics and VR research traditions and the AR/MR perspectives that define ISMAR: sensor fusion, optical see-through displays, world-locked rendering, and real-world anchoring of multisensory feedback. This cross-pollination is not merely additive: grounding haptic and multisensory research within AR/MR contexts introduces qualitatively new challenges, including physical-virtual consistency of tactile cues, passthrough latency constraints on feedback timing, and the design of interaction paradigms that function coherently across the virtuality continuum.
