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A Brief Review of Multiplayer Online Battle Arena (MOBA) Games

EasyChair Preprint no. 8419

6 pagesDate: July 10, 2022

Abstract

Multiplayer Online Battle Arena (MOBA) games nowadays have taken the majority of the game market. Professional leagues for these games are held worldwide. However, some signs have occurred showing that the problems in the MOBA game market are getting more serious and leading to the loss of long-time-players, which may bring problems to those professional leagues, because the loss of long-time-players increases the unstable factors towards revenue. Although games like Honor of Kings have tried to solve the problem, the method they choose is limited within the range of providing coupons or discount activities, which have been proven to be ineffective. Therefore, a brief review has been conducted to determine the rules of MOBA games. It provides a sample for the game company and individual game designers and developers to refer to when trying to create or adjust the game rules to find a possible solution and improve the rules of MOBA games. The output revealed that the enhanced version of the MOBA game rules could be a viable strategy to entice long-time players to return to the game. The rules are appealing enough to serve as a model for the industry and individual players looking to improve the gaming rules of MOBA games.

Keyphrases: card game, Game AI, game development, Game market, Game rule, game system, Game UI, MOBA game, online game, photon, Unity, user experience, video game

BibTeX entry
BibTeX does not have the right entry for preprints. This is a hack for producing the correct reference:
@Booklet{EasyChair:8419,
  author = {Zilu Wang and Valarmathie Gopalan},
  title = {A Brief Review of Multiplayer Online Battle Arena (MOBA) Games},
  howpublished = {EasyChair Preprint no. 8419},

  year = {EasyChair, 2022}}
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