Download PDFOpen PDF in browserSuppressing Overestimation in Q-Learning Through Adversarial BehaviorsEasyChair Preprint 1522813 pages•Date: October 9, 2024AbstractThe goal of this paper is to propose a new Q-learning algorithm with a dummy adversarial player, which is called dummy adversarial Q-learning (DAQ), that can effectively regulate the overestimation bias in standard Q-learning. With the dummy player, the learning can be formulated as a two-player zero-sum game. The proposed DAQ unifies several Q-learning variations to control overestimation biases, such as maxmin Q-learning and minmax Q-learning (proposed in this paper) in a single framework. The proposed DAQ is a simple but effective way to suppress the overestimation bias through dummy adversarial behaviors and can be easily applied to off-the-shelf value-based reinforcement learning algorithms to improve the performances. A finite-time convergence of DAQ is analyzed from an integrated perspective by adapting an adversarial Q-learning. The performance of the suggested DAQ is empirically demonstrated under various benchmark environments. Keyphrases: Overestimation Bias, Q-learning, Reinforcement Learning, finite-time convergence analysis, zero-sum game
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