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SEDE 2022: Keyword IndexKeyword | Papers |
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a | Agile | Software Development: Past, Present, and Future | American Sign Language | IASLS a Mobile Application for Facilitating Communications in American Sign Language | AR Feature Testing | Preparation of Human-Testing Experiment to Determine Key Features for Augmented Reality Applications to Succeed | Augmented Reality | Preparation of Human-Testing Experiment to Determine Key Features for Augmented Reality Applications to Succeed Determining Optimal Control Frequency for Large Numbers of Virtual Agents within an Augmented Reality Application | Autoencoder | EA-NET: A Hybrid and Ensemble Multi-Level Approach For Robust Anomaly Detection | c | C# | Graph-It: Design and implementation of a Graph Theory toolbox and visualization application | communication | IASLS a Mobile Application for Facilitating Communications in American Sign Language | computational biology | Challenges of Software Engineering in Computational Biology and Bioinformatics Scientific Software Projects | e | Ensemble Anomaly Detection | EA-NET: A Hybrid and Ensemble Multi-Level Approach For Robust Anomaly Detection | f | Framerate | Determining Optimal Control Frequency for Large Numbers of Virtual Agents within an Augmented Reality Application | g | graph algorithms | Graph-It: Design and implementation of a Graph Theory toolbox and visualization application | graph theory | Graph-It: Design and implementation of a Graph Theory toolbox and visualization application | graphics | MuVR: A Multiuser Virtual Reality Framework for Unity | h | history | Software Development: Past, Present, and Future | HMD | An Overview of Virtual Reality | HoloLens | Determining Optimal Control Frequency for Large Numbers of Virtual Agents within an Augmented Reality Application | HoloLens 2 | Determining Optimal Control Frequency for Large Numbers of Virtual Agents within an Augmented Reality Application | l | low-code | Software Development: Past, Present, and Future | m | machine learning | IASLS a Mobile Application for Facilitating Communications in American Sign Language | mobile application | IASLS a Mobile Application for Facilitating Communications in American Sign Language | Multiplayer | MuVR: A Multiuser Virtual Reality Framework for Unity | multiuser | MuVR: A Multiuser Virtual Reality Framework for Unity | n | Networking | MuVR: A Multiuser Virtual Reality Framework for Unity | no-code | Software Development: Past, Present, and Future | o | one-class classifier | EA-NET: A Hybrid and Ensemble Multi-Level Approach For Robust Anomaly Detection | r | Rapid Application Development | Software Development: Past, Present, and Future | s | scientific computing | Challenges of Software Engineering in Computational Biology and Bioinformatics Scientific Software Projects | software development | Software Development: Past, Present, and Future | Software Engineering | Challenges of Software Engineering in Computational Biology and Bioinformatics Scientific Software Projects | u | Unity | Graph-It: Design and implementation of a Graph Theory toolbox and visualization application | user interface | MuVR: A Multiuser Virtual Reality Framework for Unity | user study | Preparation of Human-Testing Experiment to Determine Key Features for Augmented Reality Applications to Succeed | UX | An Overview of Virtual Reality | v | virtual agents | Determining Optimal Control Frequency for Large Numbers of Virtual Agents within an Augmented Reality Application | Virtual Reality | MuVR: A Multiuser Virtual Reality Framework for Unity | visualization | Graph-It: Design and implementation of a Graph Theory toolbox and visualization application | VR | An Overview of Virtual Reality | VR History | An Overview of Virtual Reality | w | Waterfall | Software Development: Past, Present, and Future |
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