Download PDFOpen PDF in browserAspects of Teaching Portuguese and LIBRAS to deaf children using digital games as a mechanism to improve their motor skills and perspectives.EasyChair Preprint 41387 pages•Date: September 4, 2020AbstractThe objective is to train teachers of hearing impairmend students to implement LIBRAS educational software in Portuguese in their classrooms. Using avatar-technology and sign language, LIBRAS is an innovative and exciting software for digital games that helps students learn newer and better means of communication. Keyphrases: Impaired Students Inclusion, avatar technology, deaf child, digital game, educational games, hearing impaired child, hearing impairment, hearing loss, sign language, sign languages, student development
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